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Unreal Tournament (upcoming video game) : ウィキペディア英語版
Unreal Tournament (upcoming video game)

''Unreal Tournament'' is an upcoming first-person shooter video game developed by Epic Games. It is currently in a pre-alpha state and will be the ninth installment in the ''Unreal'' series. The game utilizes Epic's Unreal Engine 4 and will be released for free on Windows, OS X, and Linux.
''Unreal Tournament''s development is crowdsourced and open to contribution from anyone. Epic Games has been using forums for discussions, and Twitch livestreams for regular updates. The source code of the game was published on GitHub, and is available for everyone.〔(【引用サイトリンク】title=UE4 on GitHub )
==Gameplay==

Gameplay will remain largely unchanged from past iterations of the ''Unreal Tournament'' series. Despite not being confirmed yet, the gametypes expected to return are:
*Assault — This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a countdown timer and a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, etc. The team who first attacks then defends, and attempts to defend for the entire time they attacked. This means one key element: speed. The faster the first team completes their attack, the lesser time they need to defend. If they can defend their base till the last second, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
*Bombing Run — Each level has a ball that starts in the middle of the playing field. Players score by getting the ball through the enemy team's hoop. They score 7 points for jumping through the hoop while holding the ball, and 3 points for tossing the ball through the hoop. The ball can be passed to teammates, and is dropped if the player carrying it is killed.
*Capture the flag — Players compete to infiltrate the enemy base, capture the enemy flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective. If the flag carrier is killed, or teleports using a translocator, the flag drops to the ground for anyone to pick up.
*Deathmatch — A classic "every-man-for-himself" player vs. player combat. The objective is to out-frag all opposing players. The player who achieves the frag limit first, wins. Suicidal kills reduce the frag count by one.
*Duel — A one versus one game mode. It uses a queuing system: the winner stays, and the loser goes back to the end of the queue. A typical match lasts fifteen minutes with the winner being the player with most kills.
*Team Deathmatch — Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins.
*Warfare — Two teams fight a war to destroy the other team's core (which looks like a giant orb) located in their base. To damage the enemy core, you must first control a series of nodes that link together to form a chain between the two opposing cores. To capture a node controlled by the enemy, a player must destroy it with their weapons then touch the platform to create a new node in their color. Nodes behave similarly to unmanned vehicles, in that they can take damage and be repaired using a link gun. When a node has been captured, any nodes connected to it can be captured/destroyed, as well. Once a team controls a chain of nodes leading to the enemy core, players can damage the core by firing on it (the core cannot be repaired), though it requires a lot of damage. The round ends when a team's core has been destroyed. This is very similar to the classic "Onslaught" game type, except that Warfare also includes special orbs that players can carry to a node to instantaneously change it over to their team's color (even if the enemy controls it still) with full health, though it still must be linked to one of your nodes. This game type is less popular due to the initial learning curve, but players who have mastered it often report that it is their favorite game type because it offers much more room for strategy than the other game types. Warfare matches usually have vehicles, as well.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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